Games
Astro Board| January 2021 | Audio Engineer
I was hired by Skymark Digital Media to develope a mobile game that combines music with user creativity. The team and I accomplished this by creating a rhythm game where the player makes their own instruments. The player can also unlock visual themes to further customize the game. 
[Visuals may not be final]
Releasing June 2022
Synth Love Keys | Prototype January 2021 | Audio Engineer
I made this keyboard as a proof of concept. I wanted to find how I might add a customizable synthesizer to a video game. By using Wwise's Synth One instrument and several real time parameter controllers (RTPCs) I was able to make a prototype of how I would implement it! I really enjoyed the explorative process of making this, so I wanted to share it here, have fun!
The Eldritch Circles | June 2020| Producer & Audio Engineer
The Eldritch Circles is a dark eldritch comedy in which you play as an edgy teenager that happens to become the worlds most powerful cult leader, and our worlds last stand against the forces that would see us consumed. This is a project I began with three friends so that we could help each other grow as creators. After making some prototypes we chose to move onto different projects, but we made art we were proud to create.

These songs were composed using Wwise and have natural randomization, transitions, and loops. But for ease of listening I have a recorded version here for you. A large part of gameplay has to do with going to several different shops around town, each housing a different unique feeling and character.
Kidgilantes | Spring 2020 | Sound Effects & QA
The sound design for Kidgilantes was a collaborative effort between myself and Mason Taylor. My contribution to the team came in the form of sound effects cohesive to the stylized world, and direction on how Mason could use dynamic composition to improve the music of Kidgilantes. Additionally I had been playtesting each build to give the team in-depth feedback on our systems, and overall design.
Seamless | Winter 2019 - Spring 2020 | Sound Design & QA
The sound effects of Seamless were designed to aid the feeling of fast-paced, samurai style combat. The dynamic compositions of Seamless were made in collaboration with professional shamisen player Kyle Abbott to achieve the same tone. This collaboration with Kyle was my first delve into studio style recording and it was an amazing learning experience.
Robits | Fall 2018 | Sound Design
My contribution to Robits was as a sound designer, I composed pieces and created sound effects that gave perspective to their later sound designer as to what the sound of Robits would be. This was my first project with a real DAW and lead to my passion in learning all I could about audio engineering.