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Matthew Reed
Sound Designer
BA in art & Design from UCSC
As a sound designer, my creativity thrives when I bring my designs to life in the implementation phase, ensuring that every aspect of a game, from creatures to magical effects, are impactful and cohesive. A favorite example of my approach involves diversifying monster sounds by incorporating unexpected elements like grinding metal and household trinkets, then modulating the layers dynamically in Wwise to evolve with the monsters current state. I excel in effective communication with teams and clients, allowing me to perform both autonomously as well as collaboratively. 
Sound Design
Wwise Implementation
Contact me anytime at
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